Peter Diefenbach: Kitten
A jump&run puzzler written by me and my brother Alexander that we wrote initially 1986 for 8-bit Atari home computers. As an exercise, I ported the game to Java. It was interesting to see how programming evolved since then.
How to start the program
No matter what option you choose: You need a Java Runtime Environment on your computer. The easiest way is to get it from www.java.com. There you can also check if you already have it installed.
- Option 1: If your browser supports the execution of Java
applets, then a new window should open, and you're ready to start. If
not, the following box will show some error message.
- Option 2: Download the program. Start it by double-clicking the downloaded file.
A word to the programmers among you
If you want, you can download the source code.
Feel free to use the files in your own projects, as long as you name
me and all other contributors to the files you took in use.
If you apply changes to my files, please inform me of the result, maybe there are more interested in your improvements.
And here's the manual:
Table of Content
- The Menu
- Start a new game
- The screen content
Lead the young playful tom cat to his playmate. Collect some flowers on his way, or she will reject him. In his high-spirits tom cat doesn't want to run, but only jump. Springs bring him up. Hurdles and falling deep make him lose a cat's life; same if his playmate rejects him or the time is up. And to make matters worse, the greedy microflicros (small flying crocodiles) are out for prey.
Another tip: You may maneuver the tomcat in situations where you want to give up a cat's life and re-start the level.
|Huge jump in chosen direction||UP|
|Small jump in chosen direction||DOWN|
|Turn left and do huge jump||NUMPAD7|
|Turn left and do small jump||NUMPAD9|
|Turn right and do huge jump||NUMPAD1|
|Turn right and do small jump||NUMPAD3|
Actions for the whole game or program.
Exits the current game and starts a new one.
- Exit game
Exits the current game and shows the title screen.
- Re-start level
Tom cat loses a cat's life and re-starts the level.
Switches the language for the whole program.
Quits the program. (If you run this program as applet on my web page, you simply quit the program by leaving the page.)
- Modern graphics on/off
Switches between original and modern graphics.
- Event sounds on/off
Turns event-specific sounds on or off.
- Background music on/off
Turns the background music on or off.
Some information about the program.
Displays some help about this program.
- About Kitten...
Displays information about this program.
When you start a new game, you can select which levels you want to play.
This section describes what you see on the screen while playing.
The number of points you already achieved through all the levels you played. You get points for collecting flowers and for finishing a level well in time.
- Number of cat's lifes
The number of white cats in the upper right corner shows the number of cat's lifes you have left.
The number of flowers you have still to collect this level to appease your playmate.
The number of time slices (of roughly 5 seconds) you have left to finish this level.
The levels in a level set are numbered. Here you see the number and the name of the level.
The protagonist you control.
When you reach the playmate with enough flowers collected, you have succeeded the level. If not, you lose one cat's life.
When you jump onto a hurdle, you will lose a cat's life.
Brings you up.
A small flying crocodile, out for prey. Don't let it catch you, or you will lose a cat's life.